Devlog
Here we are
A first note about Eldervik, why I am building it, and the small co-op dream behind it.
Hello everybody.
I am Morten, and I am making Eldervik because I want a game like this to exist.
A cozy farming game you can play slowly, together, and where not everyone has to chase the same goal at the same speed.
The idea came from many hours playing games with my kids. We have played a lot of different games, and many of the best moments were not about winning at all. They were about figuring things out together, making a plan that only half worked, helping each other, and laughing when something went wrong.
Or when a child decides that today’s very important job is absolutely not the job the game seems to think is important.
That feeling is something I want Eldervik to protect.
The game is set in a small village where the year matters. You grow crops, care for animals, gather food and wood, barter with neighbours, and help the village prepare for winter.
It has farming and life sim roots, but for me the heart of it is cooperation. Sharing the work. Sharing discoveries. Slowly making a place feel like home.
I especially want Eldervik to work well for co-op with kids. Not as a game where the second player is just dragged along. And not as a game where a younger child can ruin everything by experimenting.
Local co-op is important, because sitting next to each other changes the whole feeling of playing together. Online multiplayer is also part of the long-term plan, so families and friends can share a village even when they are not on the same couch.
My two boys are already part of the design process in the most practical way possible. They play, react, suggest, question, and very quickly find the parts that are confusing, boring, too slow, too strict, or unexpectedly fun.
I like their feedback and try to incorporate it in Eldervik. It is one of the main reasons the game is shaped the way it is.
Right now Eldervik is still very much in development. There are working systems, rough edges, lots of placeholders, and many things that need more time. The website is also still early. Some pages are simple on purpose while the game itself takes shape.
This devlog is where I will share that process. What changed, what works, what does not, and how the game slowly gets closer to the thing I want to play with my family.
So. Here we are.